![]() ![]() Accumulate too much stress and a hero may turn selfish and steal any treasure she finds. While putting together an ideal group of four distinct characters to, say, navigate a poisonous swamp area is complex enough, the game also features systems where stress, a gauge that fills by remaining in darkness too long or suffering morale-breaking enemy attacks, can make the characters perform unreliably. The grave robber, for instance, can throw out daggers that hit multiple enemies at once the knight can deal massive damage or stun a monster the holy warrior can heal the party. ![]() The fighters belong to specific “classes”-there are plague doctors, grave robbers, knights, holy warriors, barbarians, and more-and engage in Darkest Dungeon’s turn-based combat by using specific skills. Each dungeon is presented in two dimensions, with the four chosen heroes walking along a set, side-scrolling path, which is set by clicking on new rooms represented by a blueprint-style mini-map. Now, to set things back in order, the player controls groups of heroes as they explore labyrinths, killing strange creatures and mapping out grid-based catacombs in order to find and defeat its boss. An unnamed protagonist has been called back to their ancestral home after learning that an older relative who, motivated by the boredom of an easy life, dabbled in the occult and unleashed a plague of evil upon his village. The overarching goal in Darkest Dungeon is to drive out a series of monsters-the game’s bosses-lurking within various dungeons.
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